List of publications on a keyword: «gaming technologies»


Современные педагогические технологии

Publication date: 01.11.2017
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Anastasia A. Starunskaya
Belgorod Engineering Youth Boarding School , Белгородская обл

«Игры на уроках истории и обществознания как один из способов повышения мотивации школьников к изучаемому предмету (из опыта работы)»

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As noted in the philosophical encyclopedia, the game is a kind of meaningful, unproductive activity, where the motive lies not in its result, but in the process itself. Also, the term "game" is used to refer to a set of items or programs intended for such activities. The essence of the game lies in the fact that it is not the result, but the process itself, the process of experiences associated with gaming actions that is important.