List of publications on a keyword: «Entertainment»


История и политология (археология, этнография, этнология и антропология, историография и др.)

Publication date: 04.05.2023
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Papiya Mondal , doctoral candidate , student
FGAOU VO "Rossiiskii universitet druzhby narodov im. P. Lumumby" , Москва г

«The impact and influence of mass media in Indian society, business and politics»

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This Article explores the impact and influence of mass media in Indian society, business, and politics. Mass media, including television, newspapers, radio, internet, and social media have become an integral and powerful part of modern-day communication. The paper investigates how the media has shaped public opinion, created awareness and influenced decision-making in Indian society, business and politics. While on the one hand, the media internet, and social media, have greatly transformed the way people communicate, interact, and access information. In Indian society, media has played a significant role in shaping public opinion, awareness, and attitudes towards various social issues such as caste, gender, religion, and politics. The impact of mass media is felt in almost all aspects of daily life, from entertainment to news and politics. In this article, we will examine the influence of mass media on Indian society, business and politics.

Экономика

Publication date: 09.02.2021
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Marina V. Nuzhdina , senior lecturer
GBOU VO "Nizhegorodskii gosudarstvennyi inzhenerno-ekonomicheskii institut" , Нижегородская обл

«Entertaining Aspect in Tourist Service»

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Animation activities at the enterprises of the tourism industry play a great role in creating a favorable psychological climate in the tourist complex, thereby creating the preconditions for the return of the tourists, which significantly contributes to an increase in the image and profit of the recreation center. The entertainment, leisure and sports sector play an important role in the general infrastructure of the tourism industry and solves various problems (first of all, education, the formation of an optimistic mood, education, filling the rest, developing the culture of people, etc.). Filling his pastime with entertainment and sports, a person rests and recovers one’s strength.

Филология и лингвистика

Publication date: 20.11.2020
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Nikita K. Pankov , student
FSEI of HE "Siberian State University of Telecommunications and Information Sciences" , Новосибирская обл

«Englsih in the entertainment industry»

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The following article examines the importance of the English language in the entertainment industry. The present topic is examined with examples and personal experience.

Тема номера

Publication date: 02.10.2020
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Koshila Suriyarathna Malij Gedara , master's student
PEI of HE “Baltic academy of tourism and entrepreneurship” , Санкт-Петербург г

«Bollywood Film Industry as a Significant Factor in India’s Economy»

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The article examines the Bollywood film industry as the main film industry in India. Its key role that contributes to the development of economy is analyzed. As a well-known component in global market the Bollywood industry has developed its own areas of production, financing, and distribution. Being the world’s leading film industry Bollywood is competing with other giants in the competitive market like Hollywood, Chinese and Japanese film industry. Therefore it’s worth studying Bollywood as an economical component comparing it with Hollywood as the biggest film industry in the world as well as considering the India’s economy features.

Философия

Publication date: 17.05.2018
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Andrei M. Golikov
Tatiana V. Markova , candidate of philosophical sciences
FSBEI of HE "Nizhny Novgorod State Technical University named after R.E. Alekseev" , Нижегородская обл

«The influence of computer games on the development and degradation of society»

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The article is devoted to the study of the influence of game industry products, both on the individual and on society. For a full analysis origin of such phenomena as computer games is represented. After that, the growth rate of the "players" is seen. Revealing the most popular game theme, the thesis about the harm of computer games for a number of reasons. The relevance of studying the harm resulting from the products of the gaming industry is argued. Having reviewed the positive effects of the games on the person, the presence of the good sides of this action is claimed. In conclusion, the question is raised about the true impact of the products of the gaming industry on society, as well as the consequences of this influence.