List of publications on a keyword: «gaming technology»


Система образования

Publication date: 12.11.2018
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Albina A. Trunova
Nina L. Beliaeva , candidate of pedagogical sciences
FGBOU VO "Naberezhnochelninskii gosudarstvennyi pedagogicheskii universitet" , Татарстан Респ

«THE USE OF GAMING TECHNOLOGY IN RUSSIAN LANGUAGE LESSONS IN ELEMENTARY SCHOOL AS A MEANS OF ENHANCING STUDENTS' COGNITIVE ACTIVITY»

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This article discusses the theoretical aspects of improving the cognitive activity of younger schoolchildren in Russian language lessons using gaming technology.

Общая педагогика

Publication date: 20.10.2016
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Natalia V. Kukhorenko
Baltic Fishing Fleet State Academy FSBEI of HE "Kaliningrad State Technical University" , Калининградская обл

«Pedagogical games and game technology»

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This article focuses on the use of gaming technology in the educational process. The author comes to the conclusion that the most important role of play in the upbringing and education of students.

Педагогика высшей профессиональной школы

Publication date: 19.07.2016
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Olga V. Prykhodko
Institute of Pedagogy, Psychology and Sociology FSAEI of HE "Siberian Federal University" , Красноярский край
Daria I. Hvashaevskaya
FSAEI of HE "Siberian Federal University" , Красноярский край

«Communicative abilities development among students-future teachers, while learning the subject "Russian language and culture of speech»

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This article is devoted to the description of classes on discipline "Russian language and culture of speech" that are based on a variety of pedagogical techniques, promoting the development of communicative abilities of students who are future teachers: gaming, information-related and project technologies and also case-based technologies.

Педагогика

Publication date: 13.04.2016
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Marina S. Smirnova , candidate of pedagogical sciences
SAEI of HE "Moscow City University" , Москва г

«Case-study method in the educational process from school to graduate»

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The problem of the use cases (case-study method) in the context of gaming technology. The examples of using technology in the case of educational institutions and practice in higher education are shown.

Publication date: 29.04.2016
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Mariia I. Titkova
ГБОУ «Школа №920» , Москва г

«Gaming activity as a means of implementing the activity approach to the de-velopment of communicative skills of schoolchildren»

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In this article we discuss the basic provisions of the pedagogical psychology and pedagogy, related to the game, show the main functions of didactic games for Russian language lessons in school, explain the link between gaming activity and speech activity, explain the need for activity approach to development of communicative skills.