List of publications on a keyword: «virtual reality»


Педагогика

Publication date: 13.07.2020
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Elena G. Tovbaz , candidate of psychological sciences
FSBEI of HE "Komsomolsk-Na-Amure State Technical University" , Хабаровский край

«An Approach to Developing a LitRPG Psychology Teaching Guide in Undergraduate Education»

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The given article deals with aspects of studying psychology in the modern world and reasons for developing a teaching guide (course) with Literary RPG elements. The article focuses on a connection between psychology and literature as sources of psychological knowledge. The article defines components of the teaching model which embodies psychological cognition methods with elements typical for LitRPG game mechanics: plot, quest solving, immersion, character’s role in the learning game environment, based on the realia of the target discipline.

Культурология и искусствоведение

Publication date: 17.06.2020
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Grigorii A. Tkachuk , degree-seeking student , assistant professor
FSBEI of HE “Saint Petersburg State Academy of Art and Design named after A.L. Stieglitz”, , Санкт-Петербург г

«Design Modeling of the City Environment as an Object of Perception»

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The article discusses the need to find new modern approaches to formation of the urban public environment, which has the necessary qualities for the accumulation, development and improvement of the intellectual and psycho-emotional potential of society. The author describes certain distortions and destructive phenomena in the social environment of the city, which lead to negative social reactions. An opinion about the ongoing loss of social identity and degeneration of the aesthetic and creative context in the society’s mentality is expressed. The ways of solving the problems of creating sustainable positive conditions for the transformation of the urban environment are proposed.

Pedagogy

Publication date: 17.05.2019
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Tatiana A. Voskresenskaia
Institute of Humanities of FSAEI HE "Immanuel Kant Baltic Federal University" , Калининградская обл

«Methodical recommendations on the use of computer game sims for the development of foreign language lexical skills»

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This article deals with the problems of teaching modern English to younger schoolchildren, who are also called «digital natives». Children born with «gadgets in their hands» require the use of new means of teaching a foreign language. Using the video game SIMs as an example, the possibility of involving students in the school curriculum, which helps to increase motivation, interest, and increase the authority of a teacher during lessons, is shown. Of course, this requires specific equipment, and most importantly, the teacher's desire to be on the same wavelength with the students.

Философия

Publication date: 17.05.2018
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Tatiana V. Markova , candidate of philosophical sciences
Evgenii S. Martianov
FSBEI of HE "Nizhny Novgorod State Technical University named after R.E. Alekseev" , Нижегородская обл

«Virtual reality as a social phenomenon»

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The article is devoted to the study of virtual reality as a social phenomenon. Through an appeal to the past, its genesis is analyzed, as well as its significance in modern realities. The latter is viewed from both a social and a personal point of view. Comparing the number of supporters of virtual communication with the number of people of conservative views, conclusions are drawn about the tendency to depart from the usual communication. It allows to assert that the problem of the termination of live communication is relevant to this day. Inferences allow us to assert that the problem of replacing real communication is different. After looking at the positive consequences, the introduction of the mind into virtual reality, it is affirmed that there are good sides to this action. Through analysis, the causes of entering the World Wide Web are generated. In conclusion, the question is raised about the need for virtual reality in everyday life, its problems, as well as the prospects for development.

Publication date: 09.04.2018
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Tatiana V. Markova , candidate of philosophical sciences
Denis A. Shcherbatykh
FSBEI of HE "Nizhny Novgorod State Technical University named after R.E. Alekseev" , Нижегородская обл

«Philosophy of social networking»

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The article is devoted to the study of social networks impact on an individual, which are an important part of a modern society. Through reflections the reasons of the popularity of the phenomenon of virtual communication in the 21st century are determined: what drives a person when he / she registers on the sites for communication, premises for his / her actions and consequences. The latter is viewed from both a social and a personal point of view. After analyzing the charts of social networks popularity, the authors come to the conclusion that there is an increase in the population of the virtual communication supporters. It allows to assert that the problem of the termination of live communication is relevant to this day. Dualism of social networks influence on the consciousness of an individual is stated: together with negative consequences positive aspects are considered. By analyzing social media researches, as well as by the means of a survey, the dominant reason for the world wide web entering is identified. After that, it is clearly shown what a typical site for communication is; as a result, the pros and cons of such time spending are specified. The conclusion states the predominance of the Internet dependence over the other types of dependencies, also forecasts are made for the future of both social networks and the people caught in their web.

Социология

Publication date: 02.03.2016
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Lev S. Yakovlev , doctor of sociological sciences
Olga M. Dmitrieva
Volga Region Institute of Management named after P.A. Stolypin (branch) of FSBEI of HE “The Russian Presidential Academy of National Economy and Public Administration” , Саратовская обл

«Конструирование визуальных репрезентаций системных конфликтов»

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One of the most important characteristics of modern societies was the growing importance of the media in the sphere of social communications system. Analysis pool biographical movie about Steve Jobs demonstrates the potential of simulation of social conflicts in the feature film. Through interpersonal conflicts re-presented the system of socio-cultural contradictions of the transition to an information society.