the article is devoted to the Visual styles of computer games, their links with the traditions of classic graphics and animations, a comparative analysis is carried out on a sample of games "GRIS", "Child of Light", and "Neverending Nightmares", "Cat Notebook", "The Whispered World", "Don't Starve," "Paper Moon", "Okami" and other
Abstract: the article is devoted to one of the directions of environmental design – office space design, analysis of the current state of office design, specifics of office interior design, stylistic models of modern office design.
The article is devoted to identifying the points of contact between primitive and modern cultures. The subject matter is based on the theory and practice of artistic creativity, its origins and aesthetic potential. The article reveals the degree of influence of the figurative-semantic and symbolic content of primitive and traditional culture on modern artistic creativity: on stylistic, formal techniques, themes, images; in General, on artistic thinking.
The article examines the relationship between cultural and artistic cycles, defines the significance of art in the spiritual formation of civilization, and gives a cultural assessment of stylistic models of artistic creativity.
in this article on the example of the design project of the textbook T.N. Adametskaya «History of Design», made by designer R.R. Shvetsov, the author takes a closer look at the design stages and features of the design approach to the educational publication.
the article is devoted to the issue of the specifics of the renovation design of urban public parks and recreation areas in the Khanty-Mansi Autonomous Okrug – Yugra to create a comfortable living environment.