List of publications on a keyword: «Game»


Психолого-педагогические аспекты образования

Publication date: 03.12.2019
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Olga B. Osipova
Pedagogicheskii institut FGBOU VO "Irkutskii gosudarstvennyi universitet" , Иркутская обл

«Osobennosti formirovaniia sotrudnichestva u detei starshego doshkol'nogo vozrasta posredstvom stroitel'no-konstruktivnykh igr»

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Annotation: This article is devoted to the problem of formation of communicative strategy of cooperation in construction and constructive games in children of senior preschool age. The author presents a theoretical analysis of the author's positions in the category of "cooperation", concretizes its content. The article presents a substantial analysis of the state of the problem of studying the readiness of teachers of preschool education in modern pedagogical and psychological literature.

Педагогика

Publication date: 22.11.2019
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Alla V. Lazebnaia
Antonina I. Malykhina
MBGEI “GES №36” , Белгородская обл

«The scenario of entertainment for children of senior preschool age with the use of yard games "Backyard outdoor games in the fall»»

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The author shows the ability of children to play yard games, observing the rules of the game, the ability to imitate the actions of animals, improvise. Shows knowledge of various yard games.

Pedagogy

Publication date: 17.05.2019
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Tatiana A. Voskresenskaia
Institute of Humanities of FSAEI HE "Immanuel Kant Baltic Federal University" , Калининградская обл

«Methodical recommendations on the use of computer game sims for the development of foreign language lexical skills»

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This article deals with the problems of teaching modern English to younger schoolchildren, who are also called «digital natives». Children born with «gadgets in their hands» require the use of new means of teaching a foreign language. Using the video game SIMs as an example, the possibility of involving students in the school curriculum, which helps to increase motivation, interest, and increase the authority of a teacher during lessons, is shown. Of course, this requires specific equipment, and most importantly, the teacher's desire to be on the same wavelength with the students.

Искусствоведение и культурология

Publication date: 29.05.2019
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Ellina N. Matiakina
Marina M. Novikova , Honorary worker of higher professional education of the Russian Federation, candidate of cultural sciences , associate professor
FSBEI of HE "Nizhnevartovsk State University" , Ханты-Мансийский Автономный округ - Югра АО

«VISUAL STYLES OF COMPUTER GAMES»

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The article is devoted to the Visual styles of computer games, their links with the traditions of classic graphics and animations, a comparative analysis is carried out on a sample of games "GRIS", "Child of Light", and "Neverending Nightmares", "Cat Notebook", "The Whispered World", "Don't Starve," "Paper Moon", "Okami" and other

Pedagogy

Publication date: 19.03.2019
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Diana R. Khaidarova
Irina V. Kameneva , candidate of pedagogical sciences
FSAEI of HE "Northern (Arctic) Federal University named after M.V. Lomonosov" , Архангельская обл

«Identification of stability in following the game rule in the context of role-playing game of senior preschoolers»

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In this article, following the rules of the game is an important indicator of the development of game activities of preschool children, as the plot and role – playing games have the potential for the formation and development of gaming skills. As the study of this article shows, the stability of children in subordination to the game rule during the role-playing game is constantly increasing and between the role and the rule, which dictates a certain role, there are always naturally changing relationships. The article also presents recommendations for teachers of preschool institutions on direct and indirect management of role-playing game.

Педагогика

Publication date: 09.09.2019
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Natal'ia V. Tatarchukova
MBGEI "Kobyakov School" , Хакасия Респ

«Interaction games and learning activities grade 3 students in the implementation of the GEF IEO. "The game is a spark that ignites the light of inquisitiveness and curiosity... in the game, the creative abilities of the individual are revealed to children. Without play, there can be a full-fledged mental development» V. A. Sukhomlinsky With the introduction of the education system education standards the Russian school is undergoing a global transformation whose main aim was the formation and development of abilities of the student to independently set learning problem, control the process and to estimate the result, to formulate an algorithm for the solution of educational problems - i.e., learn to learn. Russian education focuses on the development of universal educational activities. The ability of students to independently search for information using different technologies. Much attention is paid to extracurricular and project activities. It is assumed that students of Federal st»

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As you know, the most powerful motivating factor in the organization of the educational process are teaching methods that meet the need of students in the novelty of the material studied and the variety of exercises performed. The use of a variety of teaching techniques contributes to the consolidation of linguistic phenomena in memory, the creation of more persistent visual and auditory images, maintaining the interest and activity of students. Extensive opportunities to enhance the educational process gives the use of games. Lessons using games or game situations are an effective means of learning and education. The content of the didactic game helps to implement the educational tasks that the teacher puts in the classroom. The game helps not only to master, but also to systematize students knowledge and skills. The effectiveness of training is due in this case an explosion of motivation, increased interest in the subject. The game activates the desire of children to contact each o

Publication date: 12.08.2019
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Ekaterina N. Likhobabina
MKOU "SOSh s. Starokucherganovka" SP DO "Garmoniia" , Астраханская обл

«The use of elements of logo rhythm in music classes in kindergarten»

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The article examines the positive impact of logo rhythmic games and exercises for preschoolers in music classes. It is said how logorhythmic exercises help children develop speech, voice strength, rhythm, pace, breathing, general and fine motor skills.

Publication date: 28.06.2019
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Irina O. Struchaeva
MBOU "SOSh 43" g. Belgoroda , Белгородская обл
Elena V. Kalashnikova
Irina N. Kalashnikova
Aleksandra V. Nelina
MBDOU "D/S KV 71" , Белгородская обл

«PSYCHO-PEDAGOGICAL CONDITIONS OF FORMATION OF SKILLS OF SOCIAL INTERACTION IN PRESCHOOL CHILDREN IN OUTDOOR GAMES»

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The modern understanding of mobile games as a socio-cultural phenomenon, which is a "micromodel" of normative social interaction, as well as the desire for rule-like joint activity in the society of peers, which is clearly manifested in the senior preschool age, open great prospects for the formation of social interactions in outdoor games.

Физическое воспитание и здоровьесберегающая деятельность

Publication date: 21.05.2019
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Valerii V. Permiakov
Olga B. Zavialova , candidate of pedagogical sciences, docent
Departament sportivnykh edinoborstv FGBOU VO "Krasnoiarskii gosudarstvennyi pedagogicheskii universitet im. V.P. Astaf'eva" , Красноярский край

«DETERMINING THE FEATURES OF USING THE METHODS OF LEARNING MELTING CHILDREN 7-8 YEARS»

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This article reveals the features of the use of the game method in swimming in children 7-8 years old.

Инновационные принципы и подходы организации учебной деятельности

Publication date: 11.04.2019
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Valerii V. Permiakov
Olga B. Zavialova , candidate of pedagogical sciences, docent
Departament sportivnykh edinoborstv FGBOU VO "Krasnoiarskii gosudarstvennyi pedagogicheskii universitet im. V.P. Astaf'eva" , Красноярский край

«ORGANIZATIONAL ASPECTS OF TEACHING SWIMMING CHILDREN BY A GAME METHOD»

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This article discusses the problem of organizing training in swimming in children based on the use of the game method.

Педагогика

Publication date: 21.12.2018
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Elena A. Tyrnova
MBDOU g. Astrakhani "D/S KV 130 "Krepysh" , Астраханская обл

«Breathing exercises as a basis for the formation of the correct pronunciation in preschoolers with speech disorders»

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The article reveals the importance of breathing exercises for the formation of proper sound pronunciation in preschool children with speech pathology. Special games and exercises for the development of speech and physiological breathing are described, which can be used in the work of a speech therapist, a teacher and parents.

Publication date: 21.12.2018
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Svetlana N. Zhdanova , doctor of pedagogical sciences , professor
FSBEI of HE "Gzhel State University" , Московская обл
Elvira F. Terekhova
FSEI of HE "Orenburg State Pedagogical University" , Оренбургская обл

«THE ROLE OF GAMES IN SOCIALIZATION OF HYPERACTIVE OF PRIMARY SCHOOL CHILDREN»

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The article investigates the strategic role of the game in the transformation of hyperactive children in interactive primary school children, reveals the characteristics of interactivity of primary school children

Общая педагогика

Publication date: 12.12.2018
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Galina V. Khoshchenko
MBDOU D/S 31 "Zhuravlik" , Белгородская обл

«The influence of age peculiarities on the creation of the subject-developing environment»

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This article deals with the issue of creating a subject-developing environment of any age group in the DOW.

Дошкольная педагогика

Publication date: 26.10.2018
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Tatiana V. Dolgikh , воспитатель
MBDOU "D/S 20 "Kalinka" , Белгородская обл
Iuliia A. Bobrysheva
MAOU "TsO 1 "Akademiia znanii" im. N.P. Shevchenko" , Белгородская обл
Zoia I. Kuznetsova
MBDOU "D/S 20 "Kalinka" , Белгородская обл

«Long Tatiana Viktorovna educator MBDOU DS № 20 " Kalinka» Stary Oskol, Belgorod region Bobrysheva Yulia Aleksandrovna educator MBDOU DS № 20 " Kalinka» Stary Oskol, Belgorod region Kuznetsova Zoya Ivanovna educator MBDOU DS № 20 " Kalinka» Stary Oskol, Belgorod region Social and communicative development of preschool children in modern conditions»

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The article reveals the relevance of the problem of social and communicative development of preschool children, defined goals and objectives, identified areas of work

Педагогика общеобразовательной школы

Publication date: 10.10.2018
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Irina N. Savina
MBEI "Yelets GS №8" , Липецкая обл

«The usage of playing texnologies while teaching English in elementary school»

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The article discusses the concept of “game” in English classes in primary school, as well as its functions, methodological tasks. Examples of gaming technologies are given. The game is considered as an exercise in which students can repeatedly repeat a specific speech pattern. In games, schoolchildren master such elements of communication as the ability to start a conversation, support it, interrupt the interlocutor at the right time, agree with him or refute it, the ability to listen to the interlocutor, ask clarifying questions, etc.

Парадигмы современной науки

Publication date: 11.05.2018
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Iurii A. Sleptsov , лаборант-исследователь
FGBUN "Institut gumanitarnykh issledovanii i problem malochislennykh narodov Severa SO RAN" , Саха /Якутия/ Респ

«Национальные игры в кочевом лагере»

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The article deals with the application of the Even national games in nomadic camp for children of indigenous minorities of the North. Nomad camp – is a form of organizing a temporary children's collective in the summer time for education and upbringing of children. Creation of nomadic conditions, in-depth study of the native language and traditional kinds of management in the natural living conditions, in the process of labor and traditional way of life, familiarization with folk traditions, customs and rites, translation of ethnic culture values – all this constitutes a substantial system of pedagogical conditions, purpose and objectives of nomad camp activities.

Publication date: 11.05.2018
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Nikolai A. Savotkin , Honorary Worker of Education
нет , Мурманская обл

«Здоровье и экономика организации жизни»

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In this article it is noted that interaction and competition in natural selection led to a unified biosystem and trophic chain creation, where, with necessary and sufficient consumption correspondence to environment was created – the health of all its chains, the optimal development of life was ensured with minimal expenditure of substances and energy. With the help of sense and technical achievements, mankind emerged from the food chain of the Biosystem and using unreasonable organization of life, became a parasite of Nature, worsening it, its own and individual human health, turned into a "machine" for transferring the planet's resources into waste. The organization of human life allows us to achieve only 6% of the possible efficiency of the economy and leads to the loss of not less than half of its own and individual possible health.

Парадигмы современного образования

Publication date: 11.05.2018
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Roman E. Telpov , candidate of philological sciences , доцент
Tkhu tkhao Le , bachelor of pedagogical sciences , Магистрантка II курса
FSBEI of HE “Pushkin State Russian Language Institute” , Москва г

«Игровые технологии в практике преподавания РКИ на начальном этапе»

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The article discusses the features of gaming technologies usage in the process of teaching Russian as a foreign language at the initial stage and various positive aspects of gaming technologies usage in the learning process. It is concluded that games contribute to overcoming the psychological barrier that arises in all students studying a foreign language. The article also analyzes the types of games presented in one of the most popular textbooks on Russian as a foreign language – the «Road in Russia» educational complex. In conclusion, it is stated that role-playing games are the kind of games most organically combined with the tasks of teaching Russian as a foreign language.

Publication date: 10.05.2018
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Nadezhda A. Agafonova , candidate of pedagogical sciences , независимый эксперт
Centre of distance learning technologies «CMDOT» , Москва г

«Применение активных и интерактивных образовательных технологий в процессе преподавания общелингвистических дисциплин на потоках профессиональной переподготовки и повышения квалификации»

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The article presents the rationale for the use of active educational technologies in higher educational institutions in teaching process of General linguistic disciplines. The essence and content of interactive educational technologies where the key place belongs to game and training methods of training is revealed. It is shown that the dialog forms are the basis of an active and interactive educational technologies.

Физкультура

Publication date: 13.03.2018
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Аренс Анастасия Дмитриевна , ученица 10 класса
Nelli N. Kliueva
MBOU SOSh 1 sp "Selo Pivan'" Komsomol'skogo munitsipal'nogo raiona Khabarovskogo kraia , Хабаровский край

«The development of physical culture and sports in the framework of the TRP»

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This article is devoted to the problem of health. The authors consider the concept of transaction " stages of their implementation "and the term" increase the proportion of students", as well as highlight the same detail that worked widen problem with the question.

Педагогика

Publication date: 20.04.2018
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Galina A. Efimova
MBDOU g. Astrakhani "D/S 90" , Астраханская обл

«Экологическое воспитание дошкольников»

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The article is devoted to the problem of ecological education of preschool children in preschool institutions and families. It is spoken about forms and methods of ecological education.

Психолого-педагогические аспекты воспитания и обучения

Publication date: 02.03.2018
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Asel A. Baimurova
Kh. Dosmukhamedov Atyrau State University , Kazakhstan

«Use of game technologies in teaching foreign language at school»

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This article examines the elements of various critical thinking strategies, communicative, role-playing games, the successful application of which makes the learning process more interesting for both students and teachers of the English language.

Дошкольная педагогика

Publication date: 02.03.2018
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Alla N. Kokhanova
Частный Д/С «Акурпек» , Kazakhstan

«The importance of using games in the english classroom»

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From this article we can get information about the importance of using games at the English lessons in the kindergarten. Here we have some games, which can develop children’s wish to speak English. Language game becomes the subject of study for many methodologists: as an instrument of teaching it develops the memory activity of students and makes the process of teaching a foreign language more interesting, attractive and keeps students motivated. Using games, the teacher can solve the following aims of the lesson: to develop speech skills; memory, to consolidate lexis, vocabulary, words; grammar structures. Game is an activity with rules, a goal, and an element of fun, which is much needed in kindergartens from the beginning.

Publication date: 06.02.2018
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Irina V. Fadeeva
FSBEI of HE "Orenburg State University" , Оренбургская обл

«Igra kak sposob formirovaniia leksicheskikh navykov detei doshkol'nogo vozrasta pri obuchenii inostrannomu iazyku»

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This article summarizes the practical experience of games implementation into early childhood education. The author developed some recommendations on the use of games while teaching a foreign language to preschool-age children.

Педагогика

Publication date: 27.11.2018
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Liudmila V. Sedykh
MBDOU Detskii sad 98 "Zagadka''. , Красноярский край
Nadezhda A. Shinkareva , candidate of pedagogical sciences
FSBEI of HE "Irkutsk State University" , Иркутская обл

«Plot-role game as a means of femininity development in girls of the sixth year of life»

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The article deals with the problem of developing the qualities of femininity in girls of the sixth year of life. The urgency of this problem is due to profound changes in society, as there is an intensive confusion of gender ideas about male and female roles, the value of gender is lost. Femininity is a complex formation. In the sixth year of life, children have already formed an idea of ​​their gender, and children are able to characterize it by certain signs. At the same time, it is quite difficult for children of this age to identify meaningful characteristics, to highlight the qualities that characterize children as representatives of a certain gender. The analysis of the possibilities of the plot-role-playing game as a means of developing femininity is presented.